# Trade-in units

**Hellfire:****Manual** : **STA+ ****A feature[skill] of this unit is on a unit of level 185 and above [200 and 215 levels]**

**Features[skill]:**

This unit has its own effective officer : Manteuffel

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This unit has its own effective officer : Manteuffel

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**T70 Greyeagle**

Manual: DEF+

Skill:

50 - 30% rate relive with full HP, Invincible for one round

90 - 35%

120 - 40%

Manual: DEF+

Skill:

50 - 30% rate relive with full HP, Invincible for one round

90 - 35%

**rate relive with full HP, Invincible for one round**120 - 40%

**rate relive with full HP, Invincible for one round**

140 - 45 %140 - 45 %

**rate relive with full HP, Invincible for one round**

160 - 50 %160 - 50 %

**rate relive with full HP, Invincible for two rounds**

185 -185 -

**55% rate relive with full HP, Invincible for three rounds**

Cheetah Commando

Manual:**-----------------------------------------------------------------------------------**

Cheetah Commando

Manual:

**ATK+**

Skill:

120 - Increase View+2,ATK+100%,last for 2 rounds

200 - Increase Ran+2, View+2,ATK+190%,last for 2 rounds

Skill:

120 - Increase View+2,ATK+100%,last for 2 rounds

200 - Increase Ran+2, View+2,ATK+190%,last for 2 rounds

**This unit has its own effective officer : Ochinlake**

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**Devil Wolf Guns**

**Manual:**

**ATK+**

165 - Cause 40% damage to total HP, ingore 30% SDA and target's Move-2, last 2 rounds.

185 - Cause 45% damage to total HP, ingore 35% SDA and target's Move-2, last 2 rounds.

Unit has special equipment:

**Skill: (active skill)**

140 - Cause 35% damage to total HP, ingore 25% SDA and target's Move-2, last 2 rounds.165 - Cause 40% damage to total HP, ingore 30% SDA and target's Move-2, last 2 rounds.

185 - Cause 45% damage to total HP, ingore 35% SDA and target's Move-2, last 2 rounds.

Unit has special equipment:

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**Guns Electromagnetic Gun**

**Manual:**

**ATK+**

**Skill:**

**When strong electromagnetic interference covers enemy group targets and the covered target's moving distance-3,range-4,view -4 when it reduces to 0 then enemy can not attack.Affect to the current round and continue until next round.Ccan only be released to enemy units and can only be effecctive for enemy**

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**M22 Rocster****Manual:**** DOD %+**

**Skill:**

185-50% rate to decrease 60% of HP recovery of target last for 3 rounds

165-40% rate to decrease 50% of HP recovery of target last for 2 rounds

140-35% rate to decrease 45% of HP recovery of target last for 2 rounds

185-50% rate to decrease 60% of HP recovery of target last for 3 rounds

165-40% rate to decrease 50% of HP recovery of target last for 2 rounds

140-35% rate to decrease 45% of HP recovery of target last for 2 rounds

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**Executor **

**Manual:**

**+ATK**

**Skill:**

**185 - Cause Tank type damage against Inf' of enemies (dmg up with skill level) and reduce 60% DEF of target, last for 2 round.**

**165 - Cause Tank type damage against Inf' of enemies (dmg up with skill level) and reduce 50% DEF of target, last for 2 round.****-----------------------------------------------------------------------------------**

**Fight Lord Tank****Manual:**** +DEF**

**Skill:**

185|200|215:

70% rate to increase 150% CA rate and 50% DEF at the end of per round affect to the current round and last to next round

185|200|215:

70% rate to increase 150% CA rate and 50% DEF at the end of per round affect to the current round and last to next round

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Cayman Tank

Cayman Tank

**Manual**

**:**

**+ATK**

**Skill:**

165 - 70% rate to cause 16% HP down of total HP from the enemy target in next round

185 - 70% rate to cause 20% HP down of total HP from the enemy target in next round

165 - 70% rate to cause 16% HP down of total HP from the enemy target in next round

185 - 70% rate to cause 20% HP down of total HP from the enemy target in next round

**--------****This unit from the "Gold Unit" category has two skills****--------------------**

El NinoEl Nino

**Manual:**

**+ATK****Skill:**

**[90]When attacking, there is a 20% chance that the attack will be increased by 80%, the critical strike chance will be increased by 5%, and the critical damage will be increased by 50%. The current round will take effect and continue until the next round.**

When triggered, the enemy's defense in radius 1 is reduced by 50%, DOD is reduced by 20%, range is -1, CD is 6 rounds, and the effect lasts 2 rounds.

[110]When attacking, there is a 20% chance that the attack will be increased by 100%, the critical strike chance will be increased by 8%, and the critical damage will be increased by 85%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 65%, DOD is reduced by 30%, range is -1, CD is 6 rounds, and the effect lasts 2 rounds.

[130]When attacking, there is a 25% chance that the attack will be increased by 120%, the critical strike chance will be increased by 12%, and the critical damage will be increased by 120%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 80%, DOD is reduced by 40%, range is -1,CD is 6 rounds and the effect lasts 2 rounds.

[150]When attacking, there is a 25% chance that the attack will be increased by 140%, the critical strike chance will be increased by 15%, and the critical damage will be increased by 155%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 100%, DOD is reduced by 50%, range is -2,CD is 5 rounds and the effect lasts 2 rounds.

[170]When attacking, there is a 30% chance that the attack will be increased by 160%, the critical strike chance will be increased by 18%, and the critical damage will be increased by 190%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 115%, DOD is reduced by 60%, range is -2,CD is 5 rounds and the effect lasts 2 rounds

[190]When attacking, there is a 30% chance that the attack will be increased by 180%, the critical strike chance will be increased by 20%, and the critical damage will be increased by 225%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 130%, DOD is reduced by 70%, range is -2,CD is 5 rounds and the effect lasts 3 rounds.

When triggered, the enemy's defense in radius 1 is reduced by 50%, DOD is reduced by 20%, range is -1, CD is 6 rounds, and the effect lasts 2 rounds.

[110]When attacking, there is a 20% chance that the attack will be increased by 100%, the critical strike chance will be increased by 8%, and the critical damage will be increased by 85%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 65%, DOD is reduced by 30%, range is -1, CD is 6 rounds, and the effect lasts 2 rounds.

[130]When attacking, there is a 25% chance that the attack will be increased by 120%, the critical strike chance will be increased by 12%, and the critical damage will be increased by 120%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 80%, DOD is reduced by 40%, range is -1,CD is 6 rounds and the effect lasts 2 rounds.

[150]When attacking, there is a 25% chance that the attack will be increased by 140%, the critical strike chance will be increased by 15%, and the critical damage will be increased by 155%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 100%, DOD is reduced by 50%, range is -2,CD is 5 rounds and the effect lasts 2 rounds.

[170]When attacking, there is a 30% chance that the attack will be increased by 160%, the critical strike chance will be increased by 18%, and the critical damage will be increased by 190%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 115%, DOD is reduced by 60%, range is -2,CD is 5 rounds and the effect lasts 2 rounds

[190]When attacking, there is a 30% chance that the attack will be increased by 180%, the critical strike chance will be increased by 20%, and the critical damage will be increased by 225%. The current round will take effect and continue until the next round.

When triggered, the enemy's defense in radius 1 is reduced by 130%, DOD is reduced by 70%, range is -2,CD is 5 rounds and the effect lasts 3 rounds.

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War Totem

War Totem

**Manual**

**:**

**+% STA / +%DEF**

**Skill:**

**Skill desc link: Click**

This unit has its own effective officer : Egorov

This unit has its own effective officer : Egorov

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KZ-Shadow Slayer

KZ-Shadow Slayer

**Manual**:

**DOD+%**

**Skill desc link: Click**

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**Engineering Vehicle (Spec)**

**Manual: % DOD**

Skill:

Skill:

**50 - At the end of the round, modify the allies in the surrounding radius 2 to restore 10% of their current HP at the beginning of the round, increase their dodge rate+10%, increase their defense+10%, for 2 rounds,****skill can be stacked 2 times**

**90 - At the end of the round, modify the allies in the surrounding radius 2 to restore 10% of their current HP at the beginning of the round, increase their dodge rate+11%, increase their defense+15%, for 2 rounds,**

**skill can be stacked 2 times**

**120 - At the end of the round, modify the allies in the surrounding radius 2 to restore 12% of their current HP at the beginning of the round, increase their dodge rate+12%, increase their defense+20%, for 2 rounds,****skill can be stacked 2 times****140 - At the end of the round, modify the allies in the surrounding radius 2 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+13%, increase their defense+25%, for 2 rounds**,**skill can be stacked 2 times****165 - At the end of the round, modify the allies in the surrounding radius 2 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 2 rounds,skill can be stacked 2 times**

185 - At the end of the round, modify the allies in the surrounding radius 3 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 3 rounds,skill can be stacked 2 times

200 - At the end of the round, modify the allies in the surrounding radius 3 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 3 rounds,skill can be stacked 2 times

**Features of the officer**

**All parameters are increased in the same way. Equip type : No limit**

**Rank A = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) +105**

**Rank A + = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) + 255**

**Rank S * = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) +520**

**Brilliant Chariot**

Type: Gold type.**Manual: DEF%+**

Skill:

Skill:

**-**

**This skill can be used after 1 round on any friendly unit or on the unit itself**

**White TigerManual: DEF+**

**120**- Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times

**140**- Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times

**165**- Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times

**185**- Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times

**200**- Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 4 times

**215**- Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 5 times

**Unit**: Nano Fighter

**Manual**: +ATK%

**has** **two** **skills**: first - all enemy forces within the initial 4 squares receive minuses: move / view / range

170lvl-second skill - when attacking an enemy,there is a 30% chance:move-2, range -1, def-150% for 1 round

190lvl-second skill - when attacking an enemy,there is a 35% chance:move-2,range-1,def-160%, atk -120% for 2 round

210lvl-second skill - when attacking an enemy, there is a 35% chance:move-2, range-1,def-200%,atk-130% for 2 round

230lvl-second skill - when attacking an enemy, there is a 35% chance:move-2,range-1,def-230, atk-140% for 2 round

**Unit:**** Gold Type | Henry II-Land GunEX | Manual: +%ATK | Officer: Henry II90-110**

**SDA 15%; counterattack +13%;** Skill:Abyss Cannon: at the end of the first round, increases own **ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a **30% chance to increase own attack+300% and critical damage+30% when attacking**. This will take effect in the current round and will last until the next round.

130

**SDA 15%; counterattack +14%;** Skill:Abyss Cannon: at the end of the first round, increases own **ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a **30% chance to increase own attack+300% and critical damage+30%** when attacking. This will take effect in the current round and will last until the next round.

**150**

**SDA 15%; counterattack +14%**; Skill:Abyss Cannon: at the end of the first round, increases own **ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a **30% chance to increase own attack+400% and critical damage+60%** when attacking. This will take effect in the current round and will last until the next round.

**170**

**SDA 15%; counterattack +15%;** Skill:Abyss Cannon: at the end of the first round, increases own **ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a **30% chance to increase own attack+550% and critical damage+100% **when attacking. This will take effect in the current round and will last until the next round.

**190**

**SDA 15%; counterattack +15%**; Skill:Abyss Cannon: at the end of the first round, increases own **ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a **30% chance to increase own attack+650% and critical damage+135%** when attacking. This will take effect in the current round and will last until the next round.

**210-230**

**SDA 15%; counterattack +15%**; Skill:Abyss Cannon: at the end of the first round, increases own **ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a **30% chance to increase own attack+750% and critical damage+180% **when attacking. This will take effect in the current round and will last until the next round.

**250-270**

**SDA 15%; counterattack +15%**; Skill:Abyss Cannon: at the end of the first round, increases own **ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a **30% chance to increase own attack+850% and critical damage+210% **when attacking. This will take effect in the current round and will last until the next round.

**290**** SDA 15%; counterattack +15%**; Skill:Abyss Cannon: at the end of the first round, increases own

**ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a** 30% chance to increase own attack+1000% and critical damage+250% **when attacking. This will take effect in the current round and will last until the next round.**310**

**SDA 15%; counterattack +15%**; Skill:Abyss Cannon: at the end of the first round, increases own **ATK+530%, critical hit damage+50%**, valid in the current round and lasts until the next round.

After two rounds, there is a **30% chance of increasing one's own attack +1100% and critical hit damage+300%** when attacking. This will take effect in the current round and last until the next round.

**Katyusha**

There is a 20% chance to poison an enemy when hitting an enemy, dealing damage equal to 10% of the current life each round, lasting 1 round. This effect completely ignores SDA

There is a 30% chance to poison an enemy when hitting an enemy, dealing damage equal to 15% of the current life each round, lasting 2 round. This effect completely ignores SDA

There is a 30% chance to poison an enemy when hitting an enemy, dealing damage equal to 20% of the current life each round, lasting 2 round. This effect completely ignores SDA

There is a 40% probability of deducting 20% of the enemy's current life, and inflicting poison gas on the enemy, causing damage equal to 20% of the current life every round, lasting for 2 rounds. This effect completely ignores SDA.

There is a 40% probability of deducting 40% of the enemy's current life, and inflicting poison gas on the enemy, causing damage equal to 20% of the current life every round, lasting for 2 rounds. This effect completely ignores SDA.

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Majestic Dark-Blue (spec)

Manual: ATK+

Skill: Overload: Increase ATK by 200% (for 99 rounds, while the unit loses % HP each round)(for each level % loss of HP will be written separately)

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Christmas Chariot (Spec)

Manual: + DEF

Skill: h

as two skillsthe first:is triggered on round 0 and increases + 150% ATK for 2 rounds.*Second skill:active, can be used on any allied unit <--click here,to see a description of the skill