Trade-in units

By admin at 2020-03-18 • 7 collector • 5864 pageviews

Hellfire:

Manual : STA+ 
A feature[skill] of this unit is on a unit of level 185 and above [200 and 215 levels]
Features[skill]: 

This unit has its own effective officer : Manteuffel 

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T70 Greyeagle

Manual: DEF+
Skill:
50 - 30% rate relive with full HP, Invincible for one round
90 - 35% rate relive with full HP, Invincible for one round
120 - 40% rate relive with full HP, Invincible for one round
140 - 45 % rate relive with full HP, Invincible for one round
160 - 50 % rate relive with full HP, Invincible for two rounds
185 - 55% rate relive with full HP, Invincible for three rounds

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Cheetah Commando

Manual: 
ATK+
Skill:
120 - Increase View+2,ATK+100%,last for 2 rounds
200 - Increase Ran+2, View+2,ATK+190%,last for 2 rounds

This unit has its own effective officer : Ochinlake 

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Devil Wolf Guns

Manual: ATK+
Skill:  (active skill)
140 - Cause 35% damage to total HP, ingore 25% SDA and target's Move-2, last 2 rounds.
165 - Cause 40% damage to total HP, ingore 30% SDA and target's Move-2, last 2 rounds.
185 - Cause 45% damage to total HP, ingore 35% SDA and target's Move-2, last 2 rounds.

Unit has special equipment:
image.pngimage.png
image.pngimage.png


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Guns Electromagnetic Gun

Manual: ATK+
Skill:
When strong electromagnetic interference covers enemy group targets and the covered target's moving distance-3,range-4,view -4 when it reduces to 0 then enemy can not attack.Affect to the current round and continue until next round.Ccan only be released to enemy units and can only be effecctive for enemy


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M22 Rocster


Manual: DOD %+
Skill:
185-50% rate to decrease 60% of HP recovery of target last for 3 rounds
165-40% rate to decrease 50% of HP recovery of target last for 2 rounds
140-35% rate to decrease 45% of HP recovery of target last for 2 rounds


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Executor 

Manual: +ATK
Skill:
185 - Cause Tank type damage against Inf' of enemies (dmg up with skill level) and reduce 60% DEF of target, last for 2 round. 
165 - Cause Tank type damage against Inf' of enemies (dmg up with skill level) and reduce 50% DEF of target, last for 2 round.



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Fight Lord Tank

Manual: +DEF
Skill:
185|200|215:
70% rate to increase 150% CA rate and 50% DEF at the end of per round affect to the current round and last to next round


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Cayman Tank

Manual
: +ATK
Skill:
165 - 70% rate to cause 16% HP down of total HP from the enemy target in next round
185 - 70% rate to cause 20% HP down of total HP from the enemy target in next round


--------This unit from the "Gold Unit" category has two skills--------------------

El Nino


Manual: +ATK
Skill:
[90]When attacking, there is a 20% chance that the attack will be increased by 80%, the critical strike chance will be increased by 5%, and the critical damage will be increased by 50%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 50%, DOD is reduced by 20%, range is -1, CD is 6 rounds, and the effect lasts 2 rounds.

[110]When attacking, there is a 20% chance that the attack will be increased by 100%, the critical strike chance will be increased by 8%, and the critical damage will be increased by 85%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 65%, DOD is reduced by 30%, range is -1, CD is 6 rounds, and the effect lasts 2 rounds.

[130]When attacking, there is a 25% chance that the attack will be increased by 120%, the critical strike chance will be increased by 12%, and the critical damage will be increased by 120%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 80%, DOD is reduced by 40%, range is -1,CD is 6 rounds and the effect lasts 2 rounds.

[150]When attacking, there is a 25% chance that the attack will be increased by 140%, the critical strike chance will be increased by 15%, and the critical damage will be increased by 155%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 100%, DOD is reduced by 50%, range is -2,CD is 5 rounds and the effect lasts 2 rounds.

[170]When attacking, there is a 30% chance that the attack will be increased by 160%, the critical strike chance will be increased by 18%, and the critical damage will be increased by 190%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 115%, DOD is reduced by 60%, range is -2,CD is 5 rounds and the effect lasts 2 rounds

[190]When attacking, there is a 30% chance that the attack will be increased by 180%, the critical strike chance will be increased by 20%, and the critical damage will be increased by 225%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 130%, DOD is reduced by 70%, range is -2,CD is 5 rounds and the effect lasts 3 rounds.


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War Totem

Manual
: +% STA / +%DEF 
Skill:
вар тотем.jpg
Skill desc link: Click
This unit has its own effective officer : Egorov 

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KZ-Shadow Slayer

Manual: DOD+% 
Skill desc link: Click

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Engineering Vehicle (Spec)

Manual:  % DOD
Skill:

50 - At the end of the round, modify the allies in the surrounding radius 2 to restore 10% of their current HP at the beginning of the round, increase their dodge rate+10%, increase their defense+10%, for 2 rounds,skill can be stacked 2 times
90 - At the end of the round, modify the allies in the surrounding radius 2 to restore 10% of their current HP at the beginning of the round, increase their dodge rate+11%, increase their defense+15%, for 2 rounds, skill can be stacked 2 times
120 - At the end of the round, modify the allies in the surrounding radius 2 to restore 12% of their current HP at the beginning of the round, increase their dodge rate+12%, increase their defense+20%, for 2 rounds,skill can be stacked 2 times

140 - At the end of the round, modify the allies in the surrounding radius 2 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+13%, increase their defense+25%, for 2 rounds,skill can be stacked 2 times
165 - At the end of the round, modify the allies in the surrounding radius 2 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 2 rounds,skill can be stacked 2 times
185 - At the end of the round, modify the allies in the surrounding radius 3 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 3 rounds,skill can be stacked 2 times
200 - At the end of the round, modify the allies in the surrounding radius 3 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 3 rounds,skill can be stacked 2 times

18 Replies | Last update 2024-01-10
2020-03-18   #1

Majestic Dark-Blue (spec)

Manual: ATK+
Skill: Overload: Increase ATK by 200% (for 99 rounds, while the unit loses % HP each round)(for each level % loss of HP will be written separately)

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Christmas Chariot (Spec)
Manual: + DEF
Skill: h
as two skills

the first: is triggered on round 0 and increases + 150% ATK for 2 rounds.*Second skill: active, can be used on any allied unit <--click here,to see a description of the skill

2021-10-29   #2

image.pngBedwell Chariotimage.png

Manual: +ATK %
Officer : 
image.png
Skill:  have 2 skill
image.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.png
image.png
image.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.png

2021-12-27   #3

NY2022 MRSA.jpg

Features of the officer

All parameters are increased in the same way. Equip type : No limit

Rank A = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) +105

Rank A + = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) + 255

Rank S * = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) +520
image.png


Brilliant Chariot
Type: Gold type.
Manual: DEF%+
NY2022 BChar.jpg
Skill: 

image.png
image.png - This skill can be used after 1 round on any friendly unit or on the unit itself

2022-03-04   #4

Xmas Reindeer Tank EX
Manual: CDMG+1%
Skill:  (>click<)
image.png

2022-03-09   #5

Allied Expendables and Vichy Garrison 
>>>
Click<<<

2022-11-01   #6

Minoan Pumpkin Chariot 

Manual : HIT +%

01.jpg

2022-11-23   #7

P1500EX
Skill: Arm.Piercing Attack
Manual: DEF +%

image.png

2022-12-04   #8

Soviet 26Sniper
Skill: Nirvana
Manual: STA+

image.png

2022-12-28   #9

image.png
Screen link: T240

2023-03-26   #10

White Tiger
Manual: DEF+

120 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times
140 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times
165 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times
185 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times
200 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 4 times
215 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 5 times

2023-04-30   #11

Unit: Nano Fighter 

Manual: +ATK% 

has two skills: first - all enemy forces within the initial 4 squares receive minuses: move / view / range

170lvl-second skill - when attacking an enemy,there is a 30%  chance:move-2, range -1, def-150% for 1 round

190lvl-second skill - when attacking an enemy,there is a 35% chance:move-2,range-1,def-160%, atk -120% for 2 round

210lvl-second skill - when attacking an enemy, there is a 35% chance:move-2, range-1,def-200%,atk-130% for 2 round

230lvl-second skill - when attacking an enemy, there is a 35% chance:move-2,range-1,def-230, atk-140% for 2 round

2023-05-09   #12

B23 Heavy Hit Tank EX
Manual : STA+
Skill : Missile"Cheetah"


Click

2023-05-25   #13

Shiv Destoryer EX
Manual: +STA
Skill: High-Explosive Missile

Click here

2023-09-20   #14

Hermes
image.pngimage.png
Skills: -->Click<--

2023-10-31   #15

Unit: Gold Type | Henry II-Land GunEX | Manual: +%ATK | Officer: Henry II
image.png
90-110

SDA 15%; counterattack +13%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance to increase own attack+300% and critical damage+30% when attacking. This will take effect in the current round and will last until the next round.
130 

SDA 15%; counterattack +14%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance to increase own attack+300% and critical damage+30% when attacking. This will take effect in the current round and will last until the next round.

150

SDA 15%; counterattack +14%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance to increase own attack+400% and critical damage+60% when attacking. This will take effect in the current round and will last until the next round.

170

SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance to increase own attack+550% and critical damage+100% when attacking. This will take effect in the current round and will last until the next round.

190

SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance to increase own attack+650% and critical damage+135% when attacking. This will take effect in the current round and will last until the next round.

210-230

SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance to increase own attack+750% and critical damage+180% when attacking. This will take effect in the current round and will last until the next round.

250-270

SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance to increase own attack+850% and critical damage+210% when attacking. This will take effect in the current round and will last until the next round.

290 
SDA 15%; counterattack +15%
; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance to increase own attack+1000% and critical damage+250% when attacking. This will take effect in the current round and will last until the next round.
310

SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.

After two rounds, there is a 30% chance of increasing one's own attack +1100% and critical hit damage+300% when attacking. This will take effect in the current round and last until the next round.

2023-11-22   #16

Katyusha
There is a 20% chance to poison an enemy when hitting an enemy, dealing damage equal to 10% of the current life each round, lasting 1 round. This effect completely ignores SDA
There is a 30% chance to poison an enemy when hitting an enemy, dealing damage equal to 15% of the current life each round, lasting 2 round. This effect completely ignores SDA
There is a 30% chance to poison an enemy when hitting an enemy, dealing damage equal to 20% of the current life each round, lasting 2 round. This effect completely ignores SDA
There is a 40% probability of deducting 20% of the enemy's current life, and inflicting poison gas on the enemy, causing damage equal to 20% of the current life every round, lasting for 2 rounds. This effect completely ignores SDA.
There is a 40% probability of deducting 40% of the enemy's current life, and inflicting poison gas on the enemy, causing damage equal to 20% of the current life every round, lasting for 2 rounds. This effect completely ignores SDA.

2023-12-26   #17

Thunder II EX
Manual: DEF+
Skill: Click here

2024-01-10   #18

Soviet ISU-152
Manual: DOD+%
Skill: Eagle Eye  (<<click)

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