Trade-in units
Hellfire:
Manual : STA+
A feature[skill] of this unit is on a unit of level 185 and above [200 and 215 levels]
Features[skill]:
This unit has its own effective officer : Manteuffel
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T70 Greyeagle
Manual: DEF+
Skill:
50 - 30% rate relive with full HP, Invincible for one round
90 - 35% rate relive with full HP, Invincible for one round
120 - 40% rate relive with full HP, Invincible for one round
140 - 45 % rate relive with full HP, Invincible for one round
160 - 50 % rate relive with full HP, Invincible for two rounds
185 - 55% rate relive with full HP, Invincible for three rounds
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Cheetah Commando
Manual: ATK+
Skill:
120 - Increase View+2,ATK+100%,last for 2 rounds
200 - Increase Ran+2, View+2,ATK+190%,last for 2 rounds
This unit has its own effective officer : Ochinlake
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Devil Wolf Guns
Manual: ATK+
Skill: (active skill)
140 - Cause 35% damage to total HP, ingore 25% SDA and target's Move-2, last 2 rounds.
165 - Cause 40% damage to total HP, ingore 30% SDA and target's Move-2, last 2 rounds.
185 - Cause 45% damage to total HP, ingore 35% SDA and target's Move-2, last 2 rounds.
Unit has special equipment:
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Guns Electromagnetic Gun
Manual: ATK+
Skill:
When strong electromagnetic interference covers enemy group targets and the covered target's moving distance-3,range-4,view -4 when it reduces to 0 then enemy can not attack.Affect to the current round and continue until next round.Ccan only be released to enemy units and can only be effecctive for enemy
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M22 Rocster
Manual: DOD %+
Skill:
185-50% rate to decrease 60% of HP recovery of target last for 3 rounds
165-40% rate to decrease 50% of HP recovery of target last for 2 rounds
140-35% rate to decrease 45% of HP recovery of target last for 2 rounds
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Executor
Manual: +ATK
Skill:
185 - Cause Tank type damage against Inf' of enemies (dmg up with skill level) and reduce 60% DEF of target, last for 2 round.
165 - Cause Tank type damage against Inf' of enemies (dmg up with skill level) and reduce 50% DEF of target, last for 2 round.
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Fight Lord Tank
Manual: +DEF
Skill:
185|200|215:
70% rate to increase 150% CA rate and 50% DEF at the end of per round affect to the current round and last to next round
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Cayman Tank
Manual: +ATK
Skill:
165 - 70% rate to cause 16% HP down of total HP from the enemy target in next round
185 - 70% rate to cause 20% HP down of total HP from the enemy target in next round
--------This unit from the "Gold Unit" category has two skills--------------------
El Nino
Manual: +ATK
Skill:
[90]When attacking, there is a 20% chance that the attack will be increased by 80%, the critical strike chance will be increased by 5%, and the critical damage will be increased by 50%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 50%, DOD is reduced by 20%, range is -1, CD is 6 rounds, and the effect lasts 2 rounds.
[110]When attacking, there is a 20% chance that the attack will be increased by 100%, the critical strike chance will be increased by 8%, and the critical damage will be increased by 85%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 65%, DOD is reduced by 30%, range is -1, CD is 6 rounds, and the effect lasts 2 rounds.
[130]When attacking, there is a 25% chance that the attack will be increased by 120%, the critical strike chance will be increased by 12%, and the critical damage will be increased by 120%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 80%, DOD is reduced by 40%, range is -1,CD is 6 rounds and the effect lasts 2 rounds.
[150]When attacking, there is a 25% chance that the attack will be increased by 140%, the critical strike chance will be increased by 15%, and the critical damage will be increased by 155%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 100%, DOD is reduced by 50%, range is -2,CD is 5 rounds and the effect lasts 2 rounds.
[170]When attacking, there is a 30% chance that the attack will be increased by 160%, the critical strike chance will be increased by 18%, and the critical damage will be increased by 190%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 115%, DOD is reduced by 60%, range is -2,CD is 5 rounds and the effect lasts 2 rounds
[190]When attacking, there is a 30% chance that the attack will be increased by 180%, the critical strike chance will be increased by 20%, and the critical damage will be increased by 225%. The current round will take effect and continue until the next round.
When triggered, the enemy's defense in radius 1 is reduced by 130%, DOD is reduced by 70%, range is -2,CD is 5 rounds and the effect lasts 3 rounds.
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War Totem
Manual: +% STA / +%DEF
Skill:
Skill desc link: Click
This unit has its own effective officer : Egorov
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KZ-Shadow Slayer
Manual: DOD+%
Skill desc link: Click
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Engineering Vehicle (Spec)
Manual: % DOD
Skill:
50 - At the end of the round, modify the allies in the surrounding radius 2 to restore 10% of their current HP at the beginning of the round, increase their dodge rate+10%, increase their defense+10%, for 2 rounds,skill can be stacked 2 times
90 - At the end of the round, modify the allies in the surrounding radius 2 to restore 10% of their current HP at the beginning of the round, increase their dodge rate+11%, increase their defense+15%, for 2 rounds, skill can be stacked 2 times
120 - At the end of the round, modify the allies in the surrounding radius 2 to restore 12% of their current HP at the beginning of the round, increase their dodge rate+12%, increase their defense+20%, for 2 rounds,skill can be stacked 2 times
140 - At the end of the round, modify the allies in the surrounding radius 2 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+13%, increase their defense+25%, for 2 rounds,skill can be stacked 2 times
165 - At the end of the round, modify the allies in the surrounding radius 2 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 2 rounds,skill can be stacked 2 times
185 - At the end of the round, modify the allies in the surrounding radius 3 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 3 rounds,skill can be stacked 2 times
200 - At the end of the round, modify the allies in the surrounding radius 3 to restore 15% of their current HP at the beginning of the round, increase their dodge rate+15%, increase their defense+30%, for 3 rounds,skill can be stacked 2 times
Features of the officer
All parameters are increased in the same way. Equip type : No limit
Rank A = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) +105
Rank A + = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) + 255
Rank S * = with an increase in the level of an officer, there is an increase in all parameters (ATK / STA / DEF / Crit) +520
Brilliant Chariot
Type: Gold type.
Manual: DEF%+
Skill:
- This skill can be used after 1 round on any friendly unit or on the unit itself
White Tiger
Manual: DEF+
120 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times
140 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times
165 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times
185 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 3 times
200 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 4 times
215 - Tiger attack will make the enemy fear, 70% chance to reduce 5% of the dodge from enemy when attack, last 2 rounds, up to 5 times
Unit: Nano Fighter
Manual: +ATK%
has two skills: first - all enemy forces within the initial 4 squares receive minuses: move / view / range
170lvl-second skill - when attacking an enemy,there is a 30% chance:move-2, range -1, def-150% for 1 round
190lvl-second skill - when attacking an enemy,there is a 35% chance:move-2,range-1,def-160%, atk -120% for 2 round
210lvl-second skill - when attacking an enemy, there is a 35% chance:move-2, range-1,def-200%,atk-130% for 2 round
230lvl-second skill - when attacking an enemy, there is a 35% chance:move-2,range-1,def-230, atk-140% for 2 round
Unit: Gold Type | Henry II-Land GunEX | Manual: +%ATK | Officer: Henry II
90-110
SDA 15%; counterattack +13%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance to increase own attack+300% and critical damage+30% when attacking. This will take effect in the current round and will last until the next round.
130
SDA 15%; counterattack +14%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance to increase own attack+300% and critical damage+30% when attacking. This will take effect in the current round and will last until the next round.
150
SDA 15%; counterattack +14%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance to increase own attack+400% and critical damage+60% when attacking. This will take effect in the current round and will last until the next round.
170
SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance to increase own attack+550% and critical damage+100% when attacking. This will take effect in the current round and will last until the next round.
190
SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance to increase own attack+650% and critical damage+135% when attacking. This will take effect in the current round and will last until the next round.
210-230
SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance to increase own attack+750% and critical damage+180% when attacking. This will take effect in the current round and will last until the next round.
250-270
SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance to increase own attack+850% and critical damage+210% when attacking. This will take effect in the current round and will last until the next round.
290
SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance to increase own attack+1000% and critical damage+250% when attacking. This will take effect in the current round and will last until the next round.
310
SDA 15%; counterattack +15%; Skill:Abyss Cannon: at the end of the first round, increases own ATK+530%, critical hit damage+50%, valid in the current round and lasts until the next round.
After two rounds, there is a 30% chance of increasing one's own attack +1100% and critical hit damage+300% when attacking. This will take effect in the current round and last until the next round.
Katyusha
There is a 20% chance to poison an enemy when hitting an enemy, dealing damage equal to 10% of the current life each round, lasting 1 round. This effect completely ignores SDA
There is a 30% chance to poison an enemy when hitting an enemy, dealing damage equal to 15% of the current life each round, lasting 2 round. This effect completely ignores SDA
There is a 30% chance to poison an enemy when hitting an enemy, dealing damage equal to 20% of the current life each round, lasting 2 round. This effect completely ignores SDA
There is a 40% probability of deducting 20% of the enemy's current life, and inflicting poison gas on the enemy, causing damage equal to 20% of the current life every round, lasting for 2 rounds. This effect completely ignores SDA.
There is a 40% probability of deducting 40% of the enemy's current life, and inflicting poison gas on the enemy, causing damage equal to 20% of the current life every round, lasting for 2 rounds. This effect completely ignores SDA.
Unit: Yin Assault Cannon
Manual: +%DEF
Officer: Yin
Skill desc:
90-110
After two rounds when attacking, there is a 30% chance to increase attack by 150% and range +1. Valid for the current round and until the next round.
Second skill: After the end of the first round, the attack will be increased by 100%, and at the beginning of each round by 20%, lasts 20 rounds and can stack 20 times.
130-150
After two rounds when attacking, there is a 30% chance to increase attack by 180% and range +1. Valid for the current round and until the next round.
Second skill:After the end of the first round, the attack will be increased by 100%, and at the beginning of each round by 20%, lasts 20 rounds and can stack 20 times.
170-190
After two rounds when attacking, there is a 30% chance to increase attack by 260% and range +1. Valid for the current round and until the next round.
Second skill:After the end of the first round, the attack will be increased by 100%, and at the beginning of each round by 20%, lasts 20 rounds and can stack 20 times.
210-230
After two rounds when attacking, there is a 30% chance to increase attack by 320% and range +1. Valid for the current round and until the next round.
Second skill:After the end of the first round, the attack will be increased by 100%, and at the beginning of each round by 20%, lasts 20 rounds and can stack 20 times.
250
After two rounds when attacking, there is a 30% chance to increase attack by 400% and range +2. Valid for the current round and until the next round.
Second skill:After the end of the first round, the attack will be increased by 100%, and at the beginning of each round by 20%, lasts 20 rounds and can stack 20 times.
Type GOLD | Unit : Galahad EX (
Manual: HIT%
First skill: Instantly triggers on round 0.
Divine Judgment: Increases attack +530% and critical damage chance +20%, lasts for 2 rounds. (99 round cooldown)
Second skill:Click here
Officer: A.Carl Haus
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Majestic Dark-Blue (spec)
Manual: ATK+
Skill: Overload: Increase ATK by 200% (for 99 rounds, while the unit loses % HP each round)(for each level % loss of HP will be written separately)
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Christmas Chariot (Spec)
Manual: + DEF
Skill: has two skills
the first: is triggered on round 0 and increases + 150% ATK for 2 rounds.*Second skill: active, can be used on any allied unit <--click here,to see a description of the skill