Reply to #1251 @josuapark :
The more often a unit is placed in trade-in, the more difficult it is to get it. Moreover, these units have appeared more than once in Accumulated Recharge or in Daily cumulated Recharge. If you are so profitable to get them, you can bypass the trade-in and get the desired unit through these two events. Gold units that have skills much stronger than these units, these units cannot have advantages in the main unit formation in battles. Trust my experience and knowledge.
P.S. Check Accumulated Recharge.
Reply to #1253 @leifbrock :
Beceri tanımını bulmamız biraz zaman aldı, lütfen bir dahaki sefere beceri tanımını daha hızlı bulabilmemiz için unit-in adını yazın.
Plunder Phantom - (for 130 lvl) - has a 20% chance to recover 25% of the max hp to own unit, increase 200% ATK in one round.
Roaring - deal 48% damage of total HP, ignore 35% sda, and make the target move -3 for 2 round.
hello. is there a test server on this game? (everyone has the highest HQ level, unlimited gold, honor, etc.) if not, would you make one?
Reply to #1280 @4l3x4nd3r :
Hi.
Use Baidu browsers or UC Browser. Google Chrome no longer supports Flash Player features. Google Chrome can only be used to make payments in the game, and in game can only be played from browsers that support Flash Player.(for example, those listed above, there are quite a few browsers with Flash Player on the internet) If you have forgotten your password, you can use the Forgot password
Reply to #1284 @kurtolsen :
These camouflages have a rollback timer (automatic deletion) after 14 days (it doesn't matter where the camo. is located (in the warehouse or on the unit).Life hack, if you use these camouflages on units, and on the 13th day you Unload camouflage with preservation by paying gold coins, then the camouflage period will be again 14 days
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Reply to #1249 @josuapark :
Units in Trade-in still have an auxiliary function. Because in contrast to the trade-in units, we have created gold units with better skills. And knowing which unit to use when is the wisdom that comes with experience. Example: Red Devil - we excluded from Trade-in a long time ago because of a bug in the skill (the ability to use it several times on the world map), but returned it to Trade-in and the availability was made more difficult. The first time a unit is easy to get, then it gets harder and harder. This is common practice.
When we make an event, need to evaluate this event in time, as each of them is made to help the players.Each unit is needed and will be needed. If even now it seems to you that this unit is useless
Ghost Infantry - gold unit, same skill as Aura Tank (invicible) + additional skill, was also in Trade-in, did you pay attention to the unit? I think not, but now you write about the imbalance. There is no imbalance. Each unit complements the other.