KPG the Boss Server S8
i bought 600 gold yesterday for 30USD, but i never received the gold because of your problem with the server.
600 + 10 Game Credits to S8-Maryland | $30,00 USD | 1 | $30,00 USD |
I also cant use limit gold now and cant trade inn my eletromagnetic Gun-165 to a lvl 185.
please help to solve this
Can you stop with the stupid NPC entering the game. This is two times in a row now that those stupid things have taken oilrefinning platform from the soviets and now we are dealing with a huge buff again and it takes forever for me to build that stupid city up so that I can get enough mercs in it so that the soviets will take it again. this if freaking stupid
Is Gunter s21 an alt of BLCornett? I noticed that BLCornett BLCollins and Gunter all login at the same time and he waited till BLCornett had the soviets down to 11 cities before taking Military Center back from the soviets which jumped the buff big time. Included is pics backing up what I just said and my attempts at speaking with Gunter. Gunter also rarely moves so this was not an honor point issue.
"Unfortunately, due to the fact that the Red Devil has an irreparable error, this unit is no longer listed in the trade-in."
Not to mention the same error with the t-element
the cheetah (which when it was reported it got called skill stacking)
the devil wolf gun
the dark blue assualt tank
So basically all the units that have the manual skills do same as the red devil.
It goes inactive because you live in HOF and don't give anyone a chance to win any battles. When HOF is active alot of times your accts especially your Demo acct is active in HOF almost 24 hours a day. And yes I said accts since your IP has been linked to the GstaGibson acct and I am also aware of the lie you told to get yourself unbanned when you got caught. Other players would love to get points as well and not lose them because you are constantly living in HOF. HOF goes dead when nihathaynes, monster, myself and the other big guys come in as well so it is not just you but you are the only one that lives in HOF though. You are your own worst enemy when it comes to HOF going inactive.
why does it appear that the chance of the solomon skill and the god one shot skill is set to a lower chance of triggering in campaigns than in other parts of the game? I would think the chance would be the same through all parts of the game. Solomon skill triggers several times in instances, battles on the ww map, colosseum fights and arena. It will sometimes trigger 3 or 4 times in those short fights and triggers alot against the world boss most times but will only trigger 2 times, sometimes "rarely" 3 times in a campaign. Even the god one shot skill does not trigger as often in campaigns as it does in other parts of the game.
ok. Another response that makes it seem like I don't know what is going on. I have been using these units for over a year and the fact remains the god one shot skill and solomon skill trigger less in a campaign than they do in other parts of the game so obviously you either lowered the percentage chance of the skill triggering in campaigns compared to other aspects of the game or there is a bug that is causing a lower chance percentage to occur in campaigns, either way there is a big difference in how these skills trigger in only campaigns. For the record when I first bought these units the skills would trigger 4 to 6 times during a campaign but I am guessing once the techs seen how helpfull this was to players with these units they changed the chance percentage since after about a month the skills stopped triggering so much. Not the first time a unit has been nerfed by the techs because they felt it was giving too big of an advantage to a player.
Reply to #888 @josuapark :
This does not work that way, there is no such function as cutting off the% chance of a skill triggering in specific locations, since the skill has a constant chance for all locations. If you write about the% chance of a skill cut, then this indicator was displayed in the skill description. Nevertheless, I will answer again, everything remains with the random, since the skill has its own chance, which you can see in the description.
ok then can you explain why the solomon skill will trigger 99% of the time at the start of the battle and then trigger again when it is my turn again in colosseum, arena, instance, and world boss. In the case of world boss the solomon skill will trigger 3 or 4 times in a row right at the start and triggers numerous times throughout the battle, but when it comes to campaigns the solomon skill triggers right at the start of the battle and most times if I am lucky if it will trigger again in the next 20 rounds. Most times it will trigger twice in a campaign but not always and almost never 3 times. Why is there such a big discrepancy in the number of times it will trigger only in this area of the game? If what you say is accurate then the solomon skill should trigger in campaigns in the same manner that it does everywhere else and the way it used to when I first bought these units. I brought this same question up several times since I bought the Bayon assault tank and the apocalypse arty since the god one shot skill would trigger numerous times in campaigns when I first bought it and now only triggers one or two times in 20 rounds when it used to trigger 4 to 6 when I first bought it. As I understand your explanation now, the trigger chance percentage remains constant and therefore should work the same in all areas of the game but it does not and there has to be a reason why those skills do not trigger like they should when it comes to the hardest part of the game.
Does the round you went to in watchtower reset every now and then? I my round has been at 168 for a long time now because I rarely do watchtower except for the last few days and today when I went to hit sweep the rounds were set back to 1 instead of 168. Really don't want to spend 2 hours in watchtower building my rounds back up.
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what is the problem with the game? can't log in.